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Mahjong Rules With ancient roots back to the time of Confucius, Mah
Jongg (Maajh or mahjong) is a game steeped in history and pride. It has been the
most popular game in China and in the whole of the Orient for many years,
surviving countless game hybrids, an American fad in the 1920's and even a
banishment at the hands of the People's Republic of China. Considering the vast
amount of rule varieties (or rather, variations on scoring), to say their is a
standard set of mahjong rules would not be entirely accurate. However,
since a vast majority of the rules are common throughout all of the varieties of
Mahjong, when China declared Mahjong an official sport in 1998, it became clear
that it was necessary to develop an international set of rules - One that could
be condensed down and used as an official set for the Mahjong World
Championship, which began in 2002. This put into motion a two year collaboration
amongst mahjong researchers on how exactly to reduce 440 hands down to 81, which
is how many hands fit within a game of mahjong governed by international rules
today. And with the first ever World Series of Mahjong scheduled for 2007, the
need for a standard set of international rules has never been more important.
In the following explanation we present the Classical
Chinese version, which will likely be found at websites offering online skill
games as mahjong grows in popularity amongst the international online gambling
community. The international version may catch on as well, but is more likely to
be found governing mahjong tournaments.
The objective of mahjong is to gain a complete hand of
fourteen tiles through drawing and discarding a single tile at a time out of a
batch of 13 initially dealt tiles (16-tile variations exist as well). A
completed mahjong hand of tiles consists of four sets of three pieces each that
are either three identical pieces or three pieces of the same suit in
consecutive sequence (12 tiles total), and a pair of identical tiles, referred
to as "The Head". When a player completes their hand, they will call "Mah-Jongg",
scores are tabulated, all the pieces are turned facedown, re-shuffled and dealt
again (13 per player) for the next hand. Normally, a complete game of mahjong
consists of four rounds of four completed hands each round, although it is
possible to end a game after the completion of any hand. The player with the
highest score at the end of the game wins.
Twittering the
Sparrows...
Four players participate in a
game of mahjong, and are each given the name of a Wind (i.e. "East Wind"
corresponds to the dealer) in order to designate the player's seating position.
Using a total of 136 out of 144 tiles (eight Flower/Season tiles are usually
removed prior), at the beginning of play, each player collects 34 tiles and
arranges them in a double-stack of two 17-tile rows (one on top of the other)
and slides them to the middle of the table where all four double stacks are
arranged to form a large double-stacked square. This process is called the
"Twittering of the Sparrows".
Breaking the
Wall...
The "East Wind" player will
then roll the dice to begin the process of breaking the wall. Once the number is
rolled, the dealer will count the player to his/her right as number 2 and
proceed to each player in a counter-clockwise motion until the dice number is
reached. The tile stack in front of the player who corresponds to the rolled
dice number will be the starting point from where tile wall is broken and tiles
are divulged. Beginning from the far right corner of the tile stack in front of
the designated player, the dealer will count tiles from right to left, stopping
on the value rolled by the dice. At this spot, he will take 2 double-stacked
tiles (4 tiles total), followed by the player to his right and repeating until
all players have collected twelve tiles each. Next, one individual tile is drawn
by each player, beginning with the East Wind (dealer), thus giving all players a
total of thirteen tiles. (If the flowers were left in the stack, seven
double-stacks are removed (14 tiles) and put to the side, before all players
receive their initial tiles. These will serve as the flower stack and will be
used for exchanging flower tiles. Players must remove any flower tiles from
their stack, and must be turned face up and removed to the right-hand-corner of
the table. Replacement tiles are then drawn from the previously removed flower
stack. 2 points are earned for retired flower tiles).
The Game
Begins...
When all players are holding
thirteen tiles (with no flowers), the dealer will select a fourteenth tile, and
must decide whether to discard it or use it to replace another tile in his hand.
If the dealer decides the fourteenth tile does not help his hand, he will
discard it into the middle of the wall formation, face up. All players will
follow in suit, going around the table in a counterclockwise direction. At any
time, players may draw from any of the discarded tiles in the middle of the wall
formation to complete a three-tile sequence. When a player does so, he must
first declare "chow", "pung" or "kong", corresponding to the type of sequence
being completed. "Chow's" are any numerical sequence of the same suit. "Pung's"
are three identically suited tiles. "Kong's" are four identically suited tiles.
All completed sequences are then retired from the player's chip stack. The
first player to complete four triplet sequences and a pair (called an eye) or a
quadruplet, two triplets and a pair will have mahjong and win the hand.
Here is a winning Gay Woo
hand, composed of a mixture of "pungs" and "chows":

At this time, it is necessary
to describe the different tiles and their suits:
Bamboo,
Numbers and Circle Suits - 108 tiles make
up these three suits (36 tiles each). Each suit ranges from 1-9, composed of
four identical tiles per number. In other words, there are four identical cards
for each number of each suit.
Honor Suits
- Dragon suits and Wind Suits are deemed honor suits. There are 12 Dragon Tiles
total (three unique tiles - Red Dragon, Green Dragon and White Dragon - each
with four identical copies). A Dragon Suit is one of each. There are 16 Wind
Tiles total (four unique tiles - East Wind, West Wind, North Wind and South Wind
- each with four identical copies). A Wind Suit can be four of the same Wind
Tiles or one of each.
Flower
Suit - There
are eight flower tiles total (which for the Classic Chinese version, consists of
4 Flowers and 4 Seasons). These are taken out of play, but are still used to
award points. For versions in which suits can be made, these are the Black
Flower Suit and the Red Flower Suit, which are quadruplets of cards numbered 1
to 4. The numbers are either red or black and correspond to either the red or
black suit.
Animal Suit
- There are four animal tiles total. These are not played in the Classic Chinese
version, but are for other mahjong varieties. An Animal Suit is composed of the
four animal cards.
As for the
Scoring...
As for Scoring, this is where
things can become a little hairy, depending on the version of mahjong being
played. We advise players to consult a scoring chart for the version being
played. Typically, 20 points are awarded to the player who has mahjong.
Depending on whether a combination has been retired (exposed) or is held in
one's hand when mahjong is obtained, points will vary. Four-card Honor Suits are
worth the most (16 points each for retired hands and 32 points each for on-hand
sequences), quadruplets are worth 16 points (on hand) and 8 points (retired),
three of any wind, one's, nine's, or dragon suits are worth 8 points (on hand)
and 4 points (retired), triplets are worth 2 points (retired) and 4 points (on
hand), a pair of prime's are worth 2 points for being retired and on-hand, and a
retired flower is worth 2 points.
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