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Craps Rules - How to Play Craps
If Craps could be summed in one sentence it would be
this: A game that determines winners due to the outcome
of a dice roll. It would be nice if learning craps were
this easy. Yet, as intimidating as craps seems to many
players unfamiliar with the game, learning the rules is
actually quite simple.
When becoming acquainted with the rules of the game,
the first thing a player should due is study the layout
of the craps table itself. You only need to concern
yourself with one side of the craps table, for the
entire table consists of two asymmetrical halves that
are exactly the same. This layout component facilitates
play from all areas of the table. However, you will
only be presented with one half of the table when
playing online craps in an internet casino. The craps
table consists of a series of boxes where the chips of
various types of bets are placed. After learning what
type of bet goes where, you should familiarize yourself
with what each bet entails.
When being directly fronted by an online craps table,
the player will first see a horizontal box that says the
phrase, Pass Line, which is the section to make Pass
Bets. Directly behind this box is one that says
"Don't Pass Bar". This is where Don't Pass bets
are placed. Just behind this box is a larger one marked
with the word "Field" and the numbers 2, 3, 4, 9, 10, 11
and 12 - with the numbers 2 and 12 circled (meaning they
pay bonuses - usually double). This is where Field
Bets are made. Caddy corner to the right-hand side of the
Don't Pass Bar and Field Bet boxes is a triangular shaped box with the
word "Big" and large numbers 6 and 8 printed in
it. This is where "Big 6" and "Big 8" bets
are placed. Directly behind the Field box is
another horizontal box with the word "COME". This is where Come Bets
are set. A series of numbered boxes (4, 5, 6, 8, 9, 10)
are located directly behind the Come Box. These are the
box numbers and is where Place Bets, Buy Bets, Lay
Bets and/or bets governed by point numbers are set
by the dealer. To the right of these boxes is a Don't Come Bar. This is where
Don't Come Bets are made. And just left of this entire group of boxes is yet another series of
boxes with several dice formations (which most craps players do not bother
playing due
to their higher House Edge). Here is where a
series of boxes labeled 'Seven', 'Any Craps' and two
vertical strips of boxes with various dice
combinations can be found. This is where Proposition Bets are
made.

Before explaining each kind
of bet just mentioned, it would be wise for you to first only concern
yourself with a few boxes in the early stages of
learning the game. The only places on the table
that you will be primarily setting your chips
are the Pass Line Box, Don't Pass Bar, Come Box, and
Don't Come Bar. The numbers themselves are only used
for Field, Place and Buy Bets. All other times, the
dealer will move your chips to a number when the
situation applies.
Two terms you should know before studying the
different types of craps bets:
Come Out Roll - After
bettors have made their wagers, this is the very first dice roll by the dice
thrower, also called the shooter.
The Point Number - If a bettor's wager
does not win or lose on the come-out roll, whatever the
value of the dice roll is becomes the point number.
The Pass Line Wager
A pass line wager is made by placing chips (left
clicking mouse) in the Pass Line Box. The way the bet
works is this: Once the shooter picks up the dice for
the first time and places a bet, the first dice roll
becomes the come-out roll. If the come-out roll is a 7
or 11, the pass line wager wins. If the come-out roll
hits a 2, 3 or 12, the pass line bet loses. Any other
number rolled becomes the point number. If such is the
case, the dealer will move the chip(s) from the pass
line box to the corresponding number on the craps
table. From here on out, in order for the pass-line bet
to win, the shooter must roll the point number again,
before rolling a 7 or 11. If a 7 or 11 is rolled before
the point number, the bet loses and is cleared from the
craps table.
The Don’t Pass Line Wager
A don't pass wager works in opposite fashion to the
pass line wager. It is made by placing chips on the
Don't Pass Bar. The bet must be made at the start of a
new game in which the shooter will be rolling the dice
for the first time. If the very first dice roll,
(come-out roll) is a 7 or 11, the don't pass line bet
will lose. If, however, the come-out roll produces a 3,
the wager wins. Boxcars, (double sixes), and snake eyes
(double ones) on the come-out roll count for nothing,
thereby making the very next dice roll the come out roll
for a don't pass wager. All other numbers produced on
the come-out roll will become the point. If so, the
dealer will move the don't pass wager onto the
corresponding point number on the craps table. If the
shooter rolls the point again, before rolling a 7 or 11,
the don't pass line bet loses. When a 7 or 11 is rolled
before the point number, the don't pass line wager wins.
The Come Wager
As opposed to the pass and don't pass wagers, which
must be made at the very start of a shooter's game, the
come wager can be made at any time during a shooter's
game. Chips are placed (left clicking mouse) in the
Come Box, after which, the very next dice roll becomes
the come-out roll for that particular come wager. From
this point on, the come wager is governed the same exact
way as a pass line wager. If, on the come-out roll, the
shooter rolls a 7 or 11, the come wager wins. If a 2,
3, or 12 is rolled immediately after a come wager is
made, the bet loses. Any other value rolled will be
established as the point number for that particular come
wager. If the point number is rolled a second time
before rolling the shooters rolls a 7 or 11, the come
wager wins. If the 7 or 11 hits before the point number
again, the come wager is removed from the table. If it
helps to better understand how come bets work, think of
them as games not fully in sync with the game the
shooter is playing. Although another player may be
hoping for the shooter to roll a 7 or 11 for a
previously made don't pass bet, that same 7 or 11 may be
the winning come-out roll for yet another player making
an independent come wager.
The Don’t Come Wager
Just as the come wager resembles the pass line bet,
the don't come wager resembles the don't pass line
wager. At any point in a game can a don't come wager be
made by placing chips on the Don't Come Bar. The next
dice roll immediately thereafter serves as the come-out
roll for that particular wager. If the come-out roll
comes up a 7 or 11, the bet loses. If it comes up a 3,
the bet wins. All other numbers rolled are considered
point numbers, which if rolled again before rolling a 7
or 11, will cause the don't come wager to lose. (If the
point number is established, the dealer will move the
wager to the corresponding box number on the craps
table). Rolling a 7 or 11 before the point number is hit
again, will produce a winning don't come bet.
The Place Bet
A place bet can only be made after a shooter's point
number has been established. Once it has, the place bet
can be made at any point in the game. It is made by
placing chips on either the 4, 5, 6, 8, 9 or 10 of the
box numbers. After the place bet is made, if that
particular number on which the chips are set is rolled
before a 7, the place bet wins. On the contrary, if a 7
is rolled before the place bet number is rolled, the
wager loses. Depending on the number chosen, odds
vary. For a place bet on the numbers 4 or 10, odds are
9 to 5. 5 or 9 returns 7 to 5 odds, while a place bet
on 6 or 8 returns the best odds at 7 to 6.
Free Odds Wagers
Free Odds Wagers give some of the best odds in any
gambling game found within an online casino. In
fact, the free odds bet has no Casinos Edge. They are
strategic bets and are explained more fully in the craps
strategy tips section. Returning true odds, free odds
wagers must be made of top of pass bets. In essence, a free odds wager is an
increase in wager of an original bet, but with better
odds on the return. To make a free odds wager, a point
number must be established first. When it is - and the
dealer has moved original bets on the craps table -
players can make free odds wagers by placing more chips
on top of their original bets (clicking the mouse on top
of the original bet).
The Field Bet
Field bets are one of the most easy to understand
bets on the craps table. They can be made at any time
during a shooters game, and are determined with a single
roll. After the wager is made, if a 2, 3, 4, 9, 10, 11,
or 12 is hit the field bet wins. A losing field bet will
result if a 5, 6, 7, or 8 is rolled. To make the wager,
simply click the mouse in the Field Box. Producing a
5.5% Casino Edge, Field bets are not as chancy as the
proposition bets.
The Buy Bet
The Buy Bet, like the Place Bet, can be
made on Box numbers 4, 5, 6, 8, 9 or 10 any time after a
shooter's point number has been established. If one of
the chosen box numbers is rolled before a 7, the buy bet
wins. The difference between this wager and the place
bet is that the buy bet is hit with vig, otherwise know
as a commission of 5%. However, the bet returns better
odds than the place bet, depending on the chosen box
number. Rolling a 4 or 10 before rolling a 7 pays 2 to 1
odds. A 5 or 9 pays 3 to 2 odds, while a 6 or 8 pays
out the best odds at 6 to 5.
The Lay Bet
The lay bet is another bet made on box numbers after
a shooter at any time in the game. Also charged a 5%
commission like the buy bet, the lay bet is very similar
to the don't come bet in that it is made in hopes of
hitting a 7 before the chosen box number is rolled. The
bet is made by placing chips on a 4, 5, 6, 8, 9, or 10
in the come box. If the number is rolled before a 7 the
bet loses. Since 7 is rolled more than any other number
in craps, the odds are lower than the buy bet. Rolling
a 4 or 10 pays out 1 to 2. Rolling a 5 or 9 pays out 2
to 3. Rolling a 6 or 8 pays out 5 to 6.
Proposition Bets
Proposition bets are like Field bets in
that their fate is determined in a single roll of the
dice. Although they give some of the worst odds at the
craps table, they are exciting bets, which some players
like to occasionally take their chances on if they are
feeling lucky. After a bet is made by placing a chip in
one of the proposition bet boxes, the next dice roll
will determine if it is a winner or loser. The Seven
box is betting that a 7 will be rolled. The Any Craps
box is betting that a 2, 3 or 12 will be rolled on the
next throw. The boxes with pictures of dice each bet
that a particular die combination will be thrown,
listing the odds of winning such a wager in each box as
well. The Horn box bets that a combination of a double
six (midnight bet), six and five (yo eleven) and/or a
double one (snake eyes) will be rolled on the next dice
throw.
Additional Craps Information - Tips, Rules and Strategy:
Craps Glossary of
Terms:
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